Hey JB
Good tactics you speak of there.
That's something we could work out one night on Team Speak, see how it goes.
Get a few Allied miked up and it would be a blast, could be the lightning assassin squad.
Get a sniper spotting long range and direct the hit squad to eliminate the Nazis threat.
My reference to jeeps close to the Axis HQ is based on playing as Axis and as you exit base those highly mobile little f****rs with bazookas roam around close by and pop a cap in your ass. They then take off behind the dunes and the next time you come out you're busy scouring 360 degrees for the little gits. Like flies round a piece of shit they are.
I've found that the Allied adopting that approach really upsets the Axis battle plan as the best form of defence is attack as they say.
Axis will probably still win but certainly delays the inevitable.
What you need is an intelligent APC driver to keep the lakeside defence engineers and tanks supplied with ammo then pull back and go forward to re-supply as required.
Post an assault soldier in every hut that influences the flag status to take out those sneaky buggers that infiltrate and tie up our resources trying to discover where they are.
Mine the main routes into base as far out as possible and park an M10 on the pad with infantry support.
In my opinion, if Allied can last long enough to not force a restart then that is an Allied victory on this map as it stands.
Love it though when it all kicks off and the Axis tanks are coming in from all directions and we all spawn en-mass at the one remaining flag. Hilarious as we all race out into the open and get wiped out in one "MONSTER KILL".
I respect your reference to the Alamo, as an American that is your benchmark.
I've referred to it in game whilst getting raped by the Axis as Rorke's Drift, a more fitting comparison given the defenders are British.
This was real backs to the wall shit.
Rorke's Drift Stats:-Size of the armies: 139 British troops against about 4,500 Zulus
Winner: The British
